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Alytra

22
Posts
2
Following
A member registered Jul 31, 2022

Recent community posts

My first (full) Star Course run!


Issue three probably works on every structure, they also don't have to be the same structure either! I found out when I accidentally stacked a workshop on top of a sawmill...

And I also had Issue nine, but I had done it on an uncut tree.

First room.

Nothing special馃しFirst room!

I found a Tech in the game! when you hold down the dash button, you can dash in a different direction mid-dash!! I wonder if it was intentional or not?

(1 edit)

Encountered a bug where if you select a stage as you're fighting the boss there was a window where the "stage order" overlapped with the boss fight. [Only encountered this in the first stage, so far]*.

P.S: Hi again馃憢!!! I haven't played this game since around October-November 2022, love the progress!! I also like the little story of... uh... Sakura Miko** building her building over Shiranui Flare's**. I like these little cutscenes, It gives a bit more character to the game.

Footnote:

*Context (in [ ]): The game had reset my save and I'd have to restart (which was why I waited till the official release) and currently (as of replaying the first stage as of this comment).

**Context: I had to look up these people as I never watched them(nor was I a hololive fan), so I wouldn't know their full names...  (Sorry馃槄)

Edit: sorry for long text, been a while...

How would you exactly "spam" damage in that boss fight? 

As jumping on her enough to beat her is kinda tight, as I just kinda lucked out.

(3 edits)

I managed to beat the second Mira fight by pure LUCK , got super lucky with the hits and am grateful to not have to use the ghost anytime soon

Edit: finished the game, it's a good game too. The only real flaw is the second Mira fight, as it is very hard, but the cutscene after the fight gives context (though not too important) for the plot twist onward.

(4 edits)

BAJZJBRSBbMYEQjMRBIEyYCIAIgSAAAAAgBIACYBIwAQAwASECAAAAA4AZEpkgByIRBZQIYgBQAOFSSMhIDEGQJgAAAOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgADJXC

(WIP?)

Where is the bow!?!?!?!? It was replaced with a checkpoint...

Oh and all my acheivements but thats probably due to it being the browser version

Also hi again!!

(1 edit)

I found a secret you didn't mention, it is also in the Junkyard, but it's above the location of the binary umbrella. (I recorded a video and then screenshot-ed this part) [Edited/Second Image below the first...]Edit: another to be sure...?

(2 edits)

Yeah I know. I discovered this when I wanted to add something down in the comments, and I just so happened to discover it when checking the game for something馃し鈥嶁檧. Just wanted to see if you could fix/do anything about it.

And one last thing, how do you pause the game again?  Before, the game was able to be paused, probably with ESC. I don't remember myself, especially since I 1, want to pause the game to take a break and come back later, and 2, to not have to find a safe place to "Pause", not have the music bother me (Edit: I was joking, the music is great!馃榿) and not worry of the timer rising, as it'll also make it easier to do the timer achievements.

You know, just generally have a pause menu馃し鈥嶁檧, since its so weird not having one on a game like this.

Thanks!

(1 edit)

Building a GAME ENGINE from scratch (either Scratch.mit.edu or the literal term) is very impressive, and it is nice that people can also use the engine for themselves for their own projects if they want to if they want to.

So will the game still have its browser version or will you transfer the whole game for download?

I just want you to confirm it since I still think you will still have it on browser.

(3 edits)

Man, this game practically got an overhaul!! New weapons, powers, new cutscenes, extended levels and more!! Loving your work so far.馃憤

... and another thing, what kind of engine are you using? Because the browser version has this unique UI and stuff I didn't see in other browser/HTML5 games I found.

Edit: 1; I find it kind of funny the new gun weapon has a run and fire(?) animation while the bow doesn't. and 2; thank goodness you added saving as I was [worried(?)] curious if you would add (something like) that, as before, even after I beat the first boss, if I died before I reached like- half of the level, or else I would of had to restart that boss

Edit 2: I also recently found a bug(?) on the browser ver. at least that (if?) I waited for too long on a level (and probably also have your screen off the game) (I found it in the [WIP] Yamato level at least), it speeds up the game drastically for a while, will you fix that?(I know its randomly specific but its still a bug).

From the looks of the UI, They will implement it soon

You were missing a tile here

Good Job, I'm glad I could help馃榿

Yea I didn't know what that was called馃槄. But at least it was addressed...

(1 edit)

I found out I can do a one-way wall jump.

It's a little precise, but you jump off a wall, then quickly press off the wall then hold back onto the wall. you'll turn around mid-way through and shorten your jump.

Try it in places with big walls, and see if you  can use it for your playthrough(s).